Handmade Music

making things for making music

Morgan Packard. Photo (CC) Dis-Patch Festival. By Luka Knezevic – Strika.

Making stuff at Handmade Music from the spring, with the good folks from Loud Objects.

What: An open lab, a special guest, a chance to make stuff, hang out, and be inspired.
Where: 3rd Ward, Brooklyn. (map below)
When: Thursday, August 20, 6 pm (early start!) – 11. (We plan to order out for some food; bring a little cash.)

We’ve featured some terrific projects at Handmade Music, but the goal is not just to be a showcase for finished work – we also want to help be a testbed for your projects, for things that don’t work yet, for trying out quick projects, and finding inspiration.

That’s the idea behind this week’s Handmade Music Open Lab. Bring projects you want to fix, finish, or start. Bring stuff to work on. Relish in the ability to set aside a few hours without distractions to make things – and to check out what others are making. Or simply stop by to eavesdrop on fellow makers’ workflow.

All are welcome, regardless of skill level. Bring your projects, and be sure to bring your own tools (extra cords / extension cords if you can). We’ll have a PA, a projector, and some space in which to work, plus lots of other people to hang out with and enjoy.

We’ll also kick off this new alternative format with a special feature presentation by Morgan Packard. Morgan is a talented, original computer musician whose work is able to grow out of a framework he built for himself, allowing a unique, custom environment that’s specific to his sonic imagination. He’ll demonstrate that free tool so you can see how you might share in using and developing it, or what other potential you can find in the free sound code platform SuperCollider.

SuperCollider is a great, free, open source synthesis engine and programming language. It’s in the same general family of tools as Max/MSP and Pure Data, but is code-based, not graphics based. It’s well-documented, has an active user base, a very helpful mailing list, and is very much a live project.

Ripple is a sound design tool and framework for SuperCollider synthesis. It takes care of a lot of repetative and boring stuff so you don’t have to — including loading sound files, generating GUI’s, and saving presets. It’s built to be extended, and is a great way to quickly try out synthesis ideas. It’s also a simple but powerful algorithmic sound design tool.


We look forward to seeing you there. RSVP by email to handmade@3rdward.com

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Future dates in Brooklyn:
September 17 – Showcase
October 21 – Showcase + Open Workshop
November 18 – Lab
December 17 – Showcase
January 21 – Lab

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